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1. Idea I got for a new module - in Player Features and Ideas Discussion [original thread]
No way! T1 cruiser gang loses to BS gang with recon support? ECM must be overpowered...
- by The Tzar - at 2010.12.23 12:55:00
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2. Suicide Drones - in Player Features and Ideas Discussion [original thread]
As long it's balanced as you suggest this could be a good idea. I don't think it should be available to all ships as standard however. Either requiring a module to allow the suiciding of said drones or this option only available on a certain shi...
- by The Tzar - at 2009.10.03 17:35:00
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3. The Blatantly Obvious... - in Player Features and Ideas Discussion [original thread]
Cyno-jamming module A new module that would be an option only for HIC's. A simple but effective defence against the rise in needless capital blobbing. __________________________________________ 'Light travels faster than sound. This is w...
- by The Tzar - at 2009.05.25 18:14:00
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4. Should bubbles work wherever they are in the warp-path? - in Player Features and Ideas Discussion [original thread]
Before unravelling the mechanics of bubbles I originally thought that no matter where on a line A-B, where a ships warps from A-B, the warping ship would be pulled out. Bubbles of course only currently pull you out of warp if the end point of you...
- by The Tzar - at 2009.02.17 13:35:00
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5. Pointless Expansion - in Player Features and Ideas Discussion [original thread]
Originally by: Spoon Thumb I'd like to see CCP come up with an expansion dedicated to stuff that has no point, no function or relevance to game mechanics and balance, but none the less makes the Eve universe feel that bit more full and al...
- by The Tzar - at 2008.12.09 13:08:00
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6. I solved the falcon problem [srspost] - in Player Features and Ideas Discussion [original thread]
Nice idea, however, if it aint broke; don't fix it. Sure you can nerf the falcon's range down to below 150km but then you HAVE to let it fit a buffer of some sort (like the other recons) so it won't get instapopped by sentry guns in lowsec. Seem...
- by The Tzar - at 2008.10.28 18:51:00
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7. Self Destruct - in Player Features and Ideas Discussion [original thread]
Originally by: Taguchi Hiroko Can we remove this "feature", or change it so people still receive the kill in their combat log and the wreck leaves loot like a regular kill? I am sick and tired of people self destructing their own capitals...
- by The Tzar - at 2008.06.25 13:46:00
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8. Nano fix - in Player Features and Ideas Discussion [original thread]
It's been said before but look at the reason why some area's are so nano-prevelant. Hi and losec are fine for nano's as they can't survive gate guns for very long and have to bug out. Nullsec would use more non-nano ships if hotdropping wasn't s...
- by The Tzar - at 2008.06.20 13:08:00
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9. Module Idea : Mobile Cyno Jammer - in Player Features and Ideas Discussion [original thread]
Nobody even has an opinion on this? Come on, at least this is an idea based upon current game mechanics. Easy to implement, possibly even open up a whole new ship class! What do you think capsuleers? __________________________________________ ...
- by The Tzar - at 2008.06.05 12:45:00
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10. Module Idea : Mobile Cyno Jammer - in Player Features and Ideas Discussion [original thread]
Had this thought the other day about how to make 0.0 combat a bit more diverse than nano's and capitals. Bare with me for a small intro. Everytime a large group of non-nano ships go on a roam in lowsec, word gets around quickly and they get hotdr...
- by The Tzar - at 2008.06.04 12:29:00
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11. Module Idea : Mobile Cyno Jammer - in Player Features and Ideas Discussion [original thread]
Had this thought the other day about how to make 0.0 combat a bit more diverse than nano's and capitals. Bare with me for a small intro. Everytime a large group of non-nano ships go on a roam in lowsec, word gets around quickly and they get hotdr...
- by The Tzar - at 2008.06.04 12:29:00
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12. Yet another solution to local - in Player Features and Ideas Discussion [original thread]
Edited by: The Tzar on 02/06/2008 14:21:29 Edited by: The Tzar on 02/06/2008 14:20:03 It's a fresh idea, closer to a solution than many others but not quite there yet I don't think for reasons already stated above. Mostly because it woul...
- by The Tzar - at 2008.06.02 14:19:00
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13. shield vs armor tanks, and why its not fair. - in Player Features and Ideas Discussion [original thread]
Originally by: Altho Regilian The big glaring issue with shield to armor tank is that with shield tanking you can't fit a full tank and a gank as well. Almost all other racial ships can do this (gank/sustainment mods in the mids, tank mods...
- by The Tzar - at 2008.04.17 11:51:00
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